![]() There are other minor factors that affect damage reduction such as reflect and life regen, but the effect they have is negligible compared to everything else. The result is 0.8 which equals to 80% damage reduction.Īrmor and All-Resist also strongly influence damage reduction, but I will cover those in-depth in the next section. You can add more letter variables based on how many % damage reduction factors/items you have. ![]() Hence, we will only be using the values ‘x’ (Aquila) and ‘y’ (Elusive Ring). Since we are using the example of Aquila and Elusive Ring, we only have 2 values of damage reduction. The variables x,y,z represent % damage reduction you gain from items or abilities. The damage reduction formula is as follows.ĭR represents damage reduction. So wouldn’t I have 110% damage reduction?” Unfortunately, no. Aquila gives 50% damage reduction when above 90% resource and Elusive Ring gives 60% damage reduction after casting Shadow Power, Smoke Screen, or Vault.Īt first glance, you might think “50+60 would be 110. Let’s use Aquila Cuirass and Elusive Ring to explore this a bit. Of course, as with most stats in the game, this effect will stack multiplicatively and not additively (having additive % damage reduction would make it far too easy to make an invincible God toon while the concept is exciting, it would probably get really boring really fast). With pure % damage reduction, this stat flat out decreases the amount of damage you take. Unfortunately, Dodge Chance can never reach 100% as the stat itself is multiplicative, not additive. Although this stat alone is heavily RNG-based (Random Number Generator), it still counts towards your toughness and damage reduction. This means you have a 35% chance to ignore damage taken or have a 65% chance to get hit. For example, let’s say you have 35% Dodge Chance. Dodge (more commonly known as Dodge Chance in-game) gives you a certain percentage chance to completely ignore damage taken. Next, we’ll take a look at dodge and pure % damage reduction. This means that Strength and Dexterity classes naturally take less physical damage and Intelligence classes naturally take less elemental damage (cold, fire, arcane, lightning, poison, etc). In addition to this, main stats such as Strength and Dexterity give armor as a side bonus for increasing your damage Intelligence gives you all-resist. This is due to the game balancing melee classes to be able to take more damage than ranged ones since they fight up close and personal, melee classes are more prone to taking damage. Naturally, Monks, Barbarians, and Crusaders take 30% less damage compared to the Wizard, Demon Hunter, Witch Doctor, and Necromancer. Below are some of the main contributors.įirst, the class you play has a huge effect on how much or how little damage you take. There are many attributes to reducing damage. Reduction is the most crucial stat that you can acquire when looking to push Greater Rifts. For example, if you have a damage reduction of 90% and a projectile that is supposed to do 100 damage hits you, your 90% reduction will reduce it to 10 damage taken. Here is a quick TLDR video if you don't want to read everything below:ĭamage reduction is simply the % mitigation you gain when taking damage in Diablo. Here, I will be explaining: What damage reduction is, what elements affect damage reduction, armor and all-resist, how to min-max, and how to utilize all that info. While it is possible to go in-depth, I figured it was best to cover this in a way that would most benefit the people who need the info the most - specifically players who are new to Diablo or who are just not that experienced. In this guide, I am going to explain exactly what damage reduction is and how to best utilize it in Diablo III. Sure, it makes you tankier, but why don’t people go for other stats? Why not Armor or Health? A lot of people don’t seek out answers to these questions because “If it works for the top players, it works for me.” Most people start out never truly understanding why everyone puts Diamonds in their gear. ![]() For most of D3, you do not necessarily need to study all aspects of the game since it is far easier and less stressful to just copy what the top ranking players are doing. Damage reduction is an aspect in Diablo III that most people know exists, but only a few know exactly how it operates.
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